Bringing the city of Chicago to life in Watch Dogs is no easy task, as our animation team can
attest.
Watch Dogs’ animators take the game’s characters and world and set the whole thing in
motion, and community developer Nik Schmidt recently sat down with members of the
animation team to learn how they get things done.
In this third episode of the Watch Dogs podcast, Animation Director Colin Graham and
Cinematic Director Lars Bonde discuss their work on the game, and share some secrets on
how animation can breathe life into an interactive world.
You can access Episode 3 here: iTunes – SoundCloud – Download – RSS
Keep an eye out for more, as we’ll have additional Watch Dogs podcasts coming in the next few weeks.
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